captains and officers), and 3,020 names for stellar objects (i. 4. impl. : The Domain forbade the use of Artificial Intelligences as weapons. Slap reinforced bulkheads on 'em and they can tie up an enemy frigate until they drop from CR burn. 7. 48K subscribers in the starsector community. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). states that "Both the official and existing unofficial histories of the First AI War never mention this class of ship" so the Remant didn't have a capital ship for the wars. close. The Buffalo is a ubiquitous logistics feature of many fleets wanting destroyer sized hauling capacity, with its ample cargo hold for its maintenance cost and decent burn speed. Stay Connected with Werit: insane hybrid warship/carrier cruiser with great mobility. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. My ship IDs have a mod specific prefix on the ship IDs to prevent any ID collision issues (of course), if someone were to load up two. 12) They are both flagship and AI fits sprinkled all over the place. Join. This isn't the internal name for the weapon. Wiki: is a massive thing, one you shouldn't ignore. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. 95. You have the Ragnarok from missing ships, a refitted sporeship from path. Training stable diffusion to create ship art. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. All battlecruisers and battleships now cost more. They present a powerful deterrent to hostile fleets and protect their planet from bombardments. The (standard) Falcon is hands down one of the worst ships in the game for it's DP value. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly) select from. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. 1a is now out! This is a . Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. Dear fellow engineers! I want to share with you my latest work! Lately i was dreaming about good way to compare ship specifications and weapon parameters. g. iirc, those small ships dont cost much but have slightly better chances of running away, alongside keeping losses down should some of them not make it in one piece. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Its largest world, Kazeron, has a military submarket and a high stability, and is a good place for purchasing supplies, ships and weapons, and Heavy Armaments. 3. The downside is that you can only really focus 1 large energy and 2 small energy on target all the time. 0 Balance: Increased armor and hull values to bring them more in line with vanilla phase ships in 0. Games. change its url; duplicate it; make private; download it; delete itOsiris Alliance. ago. That is all. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. It might make decision making when it comes to unknown ships a little easier. When I started this fresh run, I didn't expect to find a super-capital ship floating around a gate in the first hour. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. Starsector. It's a cruiser, hammerhead is a destroyer. 3: Delete the UNBOARDABLE tag from their entries. ship file and renamed it to eradicator. Phobia -. Stats may have modifiers such as hullmods. ago. Take a fleet of 5 phase ships, (sensor profile on each ship HAS to be 0. That's also my favorite ship, if made correctly you can absolutely solo most of the enemy's fleet. It's from the Low Tech Armada mod. Some code refactors, mostly to account for LunaLib changes; v4. The next best capitol only has an upkeep factor of 0. r/starsector. close. Alternative: 4th yellow skill on admiral, bunch of d-mods on a radiant (possible 2 radiants composition with okish cr). Join a faction to gain useful support and represent them in war and peace, or start your own. Mod Authors: v1. It used to be called Starfarer. 01 | Updated 12/14/21. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. Xhan Empire - 2 factions (empire derived from an old demolition-focused megacorp that uses heavily armoured ships and AI designed. Re: I need a little help regarding the Ships. Hopefully there won't be any more hotfixes with balancing changes so I don't have to worry about half of the things I write. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. json of a given mod to make it compatible with the current version. V0. 95. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly) select from. 98. It was then at commented and written by Ayomide. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. The two blue ones for lower sensor and jump from anywhere. ED shipyard has the wurgandal, whose built in weapon is several leagues bigger than. each mass D-modded ship will 100% want at the very least reinforced bulkheads, so you can recover it when it dies. The ship can also be renamed and its weapon groups changed here. -----> example ("add_ship" Reaver" 20 ) To find the ship designs, go to. csv while the less commonly edited information is in the . 2: Look for the REDACTED ships' names. In addition, some existing names have been re-categorized, and names that were longer than 28 characters have been removed. 200. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. I go through ship building, my decision making process, and a little bit of fleet composition philosophy. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. It was then at commented and. after some time of searching through the list ships page (i've got loads of faction mods) i found: tsc_forgeship thx!It *** my ship quality! In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Usually depends on the planet. BalegQhan • 3 yr. From personal experience, it tends to. ago. Phase Ship Lore. 50K subscribers in the starsector community. On the galaxy map, their names should be printed in purple. I also have ships named from Norse, Biblical and Greek/Roman mythology. Best Starsector Mods. Typical users will see around 550 MB of VRAM usage with vanilla alone, and about 1070 MB with GraphicsLib and Ship/Weapon Pack enabled. In Tier S All. 9a. Aeyeoelle. The Sovereign-class Battleship exists. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. The farthest left column is the ship name, and the columns are labeled. Tackywheat1 • Shields are for the weak • 4 yr. Third is if you are in hyperspace. Where as you might be shown 5 disabled ships as future salvage. If you want to switch out a weapon for another in ship variants, this is the one. As long as there are not too many fighters it runs at 20 fps+ at max deployment. asterisk = from comments. IMO it's really not much like a hammerhead. The Luddic Path are Luddic Chruch extremists that utilize terrorism and suicide ships in the name of forcing people to give up modern technology. You end up with 1 Cap, 2 Cruisers, 4 destroyers, 8 frigates for a total of 15 ships, and what sounds like a very well balanced fleet. II. Will return the smaller of the two pieces (the current ship becomes the larger piece), or null if it did not find a way to split the ship. The more commonly balance tweaked information is in the ship_data. The package changed from `data. The high explosive weapons will eat through your ships, you'd usually want fighter spam like astral or heron or a ton of drovers or high tech ships with good shields like apogees or paragons. e the wildgoose, and the alauda), and rare BP for the Preceptor, Bladewood, Alauda and the Brave Blade (United Security ships are also included but you will need to use console commands for that one). Competitive_State_27 • 23 days ago. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. No hate though! Pretty much every mod does it seems. A basic tutorial on ship refitting for beginners. (0. Category:Ship Systems. Could I theoretically damage a dread or another expensive ship until it had all d-mods then get it. videogame_asset My games. e. ago. Dezarium Hammer. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. The random names for the ships are awsome. See the OPTIONS. close. Find a damaged frig, go to system, then get sierra. There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. Shrike-class Light Destroyer or Eradicator-class are generally one burn level faster than other ships of the same size class. . Not a lot of destroyers or capital ships, maybe a couple of caps one of which I pilot to deal with enemy caps. I think it was steady, which was ok for most ships. I'd imagine an Eagle cruiser (150-250 crew) is roughly comparable to a modern day Arleigh Burke class missile destroyer. The Paragon alone can win a 1 v 3 with other Capitals. ^ This is from the flavor text of one of the built in systems. Best. A typical successful engagement against Diable Avionics' fleets generally requires a solid phalanx of anti-fighter weapons to break the initial Wanzer and missile waves and a decisive counter-strike while their carriers are still rebuilding their strike-craft support. The strongest ship I have ever seen is something called an. videogame_asset My games. 0 breaking changes. Laflaga • 1 yr. It has a wide reach, controlling the same number of markets as the Hegemony. They fit with the vanilla ship designs visually as well. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. High tech favors energy weapons, high mait. A capital ship can have 1,000. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Adds 40+ ships and 70+ weapons, new {REDACTED} enemies, generous campaign content,deeply inappropriate ship names, cheese-eating space magic, arcane in-jokes, and more. If you run Oxes, you can outrun anything. captains and officers), and 3,020 names. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. MtnMaiden • 1 yr. I've mainly just asked questions on the sub, so maybe it's time I gave. costs and shields over armor. one that allows custom searches through editing a CSV file. I've made a ship pack mod that adds some ships to the pirates, derelicts, and Hegemony, and it's finally updated to 0. csv and in addition. Under starsector-core, then a hulls folder, there is a ship_data spreadsheet. Conquests suffer a lot, so do onslaughts and legions to a degree. Balance may be a little off, so feedback is appreciated. it might not be the same as the actual name of the vessel. although this isn’t an absolute representation it more or less outlines each tech tier. I think the joke is in the name 🤓. Settings persist between mod updates. Advertisement Coins. You can reduce this by having phase ships (the magnitude of this decrease is proportional to the sensor strength of your phase ships). 10. In t. 1 rules. 49K subscribers in the starsector community. A number of new ships and weapons, mostly focused on Low Tech and "Mining Tech" as well as several for the Luddic factions. I don't know all their names, but I go with the noncombat skills. Have fun! Morthra • 2 yr. Quote from: Golde on January 02, 2021, 09:14:29 PM. laboratory (after the hull forge used a template, this template is turned into a degraded template. ini to disable. you're viewing your generator with the url starsector-ship-generator - you can:. Dassaut Mikoyan has the best ship names. Fill rest with PD. Nexerelin; 13. It's literally better to just run a Hammerhead in it's place most of the time. any unidentified contact can be approached with caution (AKA Go dark). Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. SPOILER WARNINGThis section contains plot or ending details which could spoil the game for those who have not completed it. Should be called on a ship that's already a hulk. LesserFailure • 2 yr. 9. I think it depends on what hull mods and weapons you use. Starship Legends adds more personality and variety to. The first method is looking through the hull csv files manually, but that is definitely the method that takes longer. 4X game features in Starsector. Captain; Posts: 336;. 96a Improved acceleration and deceleration (not top speed) Added built-in hullmod: "B-Deck" Activates when the fighter replacement rate reaches 50% Relaunches fighters to. And "list ships" will give you all the ID strings of the various ships. The product of multiple mentions. Those two options are i think, VERY specifically designed for the industry playstyle. ago. Anti-shield shotgun, absolutely devastating. It used to be called Starfarer. If a ship can be fit for the AI though, I made the fit for the AI. )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! So, my factions ships have the prefix USSR (United Southern Sector Republic) and the game keeps spitting out ship names that are hilarious whenever I build any ships, first batch of paragons I built came out with the names USSR Lenin, USSR Stalin, USSR Proletariat and USSR T-34, so. Its largest world, Kazeron, has a military submarket and a high stability, and is a good place for purchasing supplies, ships and weapons, and Heavy Armaments . 98. Centurions are better distraction ships than Wolves. Highly configurable. Pitate Buffalos are the best smuggling ships. this means you will have to do most of the heavy lifting as the player Divine Instrument of Ludd's Will. 96a!. Lordomi42 • 1 yr. ). 2 you go to tia exet, fight weird fight at the aurora. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. e. For example: "Kamikaze. 20. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. It has a great flux pool, a very effective shield for its class and costs very little logistically. Stick some redacted weapons on there. Planet names: Inner Light, Golden Path, Busy Child. start a game as my own "nation" (faction) with ships and weapons that I designed, build a colony, then have fun with slowly taking over. ) More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly) select from. The high flux capacity should be utilized to defend itself as it cannot easily tank unshielded damage. Quantity over quality. 4, you find cryosleeper and kill. First Doom is always. Dimensional Submarine (2199) Category:Dingirians. Not talking smack about either game. AI Paragon seems to be worth about a capital and a cruiser, maybe. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. An in-progress blog post is available at dev blog post. IMO it's really not much like a hammerhead. Continue Reading [Starsector Mods][0. This can result in ships getting names they shouldn't, e. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly) select from. 1 / 10. Light cruiser: basically the child of a destroyer and a cruiser. I've grown fond of this combat ring/star type of abomination. A ship pack centered around light, fast Midline ships that excel at long distance exploration missions. The Conquest lends itself to asymmetric weird loadouts and is challenging to use but fun in a glass cannon way. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. Criarino • 1 yr. Hi, brand new to Starsector and creating mods (I've installed and played with mods in many games before, but haven't MADE a mod until now). Sarissa is a bit obscure, but it fits with the medieval weaponry theme that many of the fighter names fall into. ago I like quite a bit of the default names, but a few ships get special names when they join my fleet. When logged in, you can choose up to 12 games that will be displayed as. For most. A strong-willed but open pact between. 2. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Planet Umbra Has an interesting quest for the pirates. 3. You can look at ship ids using the command "list ships". I salvaged instead of recovered one or two ships from the tutorial derelict ships. . . Re: Ship Build Compendium (Vanilla) [0. Great for if there are multiple engagements. 0 (Compatibility update with Starsector 0. g. json. I'm sure the ships in starsector would be nothing more than taranic raiders level. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the. 4: Profit. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. If you're playing with the [REDACTED] perk there's a certain blue capital ship out in the fringe systems you can salvage by defeating it. I typically build it like I would a Zig, with the large slots being taken up by some sort of lance, and the missiles being some OP missiles from the same mod. Volkov Industrial Conglomerate - also known as VIC or simply The Conglomerate, is a quasi-religious transhumanist Megacorporation from the Human Domain era, focused on the bleeding edge aerospace solutions and genetic technologies, and hell bent on ensuring the survival and evolution of humankind through substantial. Best Add a Comment imbw267 • 2 yr. Missiles can do a lot on almost any ship but they do not mesh well together with safety overrides as you wanna flux out your weapon systems and just nuke the enemy with thatStarsector has a very robust ship design system that allows you to make very customized ships and fleets. Starsector is. skeleton code / boilerplate necessary for future Ship Skin editing mode has been added, but this mode doesn't do anything yet so don't get too excited when you see it in the menus; heavy code maintenance / cleanup / refactoringStarsector star wars mod is braking records in strongest ships. Whatever ships have the mounts. 0. it will spawn the ship in it's form as if you. I'll be doing this in the same format as with the previous ones, segmenting each tier list for character limit reasons. Annual_Cod_5896 • 1 yr. ago. ). hullmods. I've mainly just asked questions on the sub, so maybe it's time I gave. The „underworld“ mod adds a high tech pirate Faction who has purple high tech variants which are op as well. 2 Ion cannons for pressure & ion dmg. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. The product of multiple mentions. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. 1a-RC6] (31. Games. 43. And while we're at it, for genuine awesomeness, paint the name onto the ship where possible. Removing it would effectively render the ship inert, or at least that’s how the lore goes. But the most general metric for how good a ship is in combat is its deployment point cost. ) If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! More Ship Names is a mod for the game Starsector that adds over 7,500 new ship names to the game. Jungle = nova amazona etc etc. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. To this point, the Mudskipper's image in. More Ship Names adds up to 7,000 fitting ship names that are randomly pooled, so you don't have to get the same name for every other ship. The codex and wiki are nice, but not very handy and don't include mods. Being the largest faction, as well as one of the most developed, they produce large quantities of raw materials and industry, including owning a Pristine Nanoforge on their capital of Chicomoztoc. Starsector > General Discussion. 8,,,15,30,50,40,1,40,10,12000,10,20,180,0. Ships will get hit, have high flux, pull back and then push forward again. here. There’s an ingame Codex to check this out. 0. ago There is one. 95 - Guide to Missile Weapons. High Tech hulls include some of the top-performing vessels in the sector. Kinda cool in a way, can imagine a small fleet lost and damaged in the sector, they. Games. 1a] Support Ships Pack 0. 8a): - Update deployment cost of ships. Comrade_Bobinski • 1 yr. It was then at commented and written by Ayomide. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. . . Deluxe Player Flags by Harmful Mechanics. v0. ago. The. Fractal Softworks Forum November 02, 2023, 11:41:01 AM Welcome, Guest; Please. ship files, corresponding entries in ship_data. By the way, recovering a ship and then scuttling it is equivalent to salvaging the ship immediately. Alliances offer mutual assistance in times of war. Features. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. More Ship Names adds 7,500 thematically-appropriate ship names to the naming pool for ships to (randomly) select from. The laboratory also increase the production of 3 random commodities on your planet)It uses DP not FP. I used this ship for the legio uprising bounty (and to wipe the hegemony) and it was great. scripts` to `org. Step 2: You need the ID of each unique ship in the fleet. Refers to ship name elements defined in \data\strings\ship_names. (9,950 names for. If a ship can be fit for the AI though, I made the fit for the AI. LunaLib. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)Final Edit: added names, btw Thanks for all the feedback, don't think im going to be bored anytime soon in the future lol. 2 flux efficiency along with best-in-slot shields. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. When logged in, you can choose up to 12 games that will be displayed as. Pirates and the Luddic Path can also build stations (e. It's only completed 25% of it's training, but already producing some. Go to starsector r/starsector. Add a Comment. Starsector. Emotional Support PD is just that but. The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. The Apogee to me is the Starsector version of Star Trek's Enterprise so I usually name it along those lines. csv entry contain all of the information directly about a ship. You can have 2 Radiants at 42%CR even with a full 30 ship roster if you have your skills in Derelict contingent, Crew Readiness, 5 d-mods on each Radiant, and Gamma Cores as their officer with a point into the Reliability Engineering skill. The 'Event Horizon'. ago. The Luddic Path are Luddic Chruch extremists that utilize terrorism and suicide ships in the name of forcing.